Custom enchants

Every custom enchant on Polar: what it does, what it goes on and how high it goes. Pick a realm, since each one has its own pool.

Basic 9 enchants

Diver

I

Ability to breathe underwater.

HelmetAlways active

Explosive

IV

Chance to cause an explosion on impact.

Bow7% → 15% chance

Freeze

II

Ability to freeze your opponent in place.

Weapon15% → 30% chance

Glowing

I

Gives you permanent night vision effect.

HelmetAlways active

Inky

III

Chance to blind your enemy.

Weapon15% → 21% chance

Reflector

V

Chance to reflect arrows.

Leggings10% → 50% chance

Saturated

III

Lose hunger slower.

ArmorAlways active

Swap

V

Chance to be teleported behind your opponent.

Weapon3% → 11% chance

Venom

III

Chance to strike your enemy with poison.

Weapon15% → 21% chance

Rare 17 enchants

Blast Immune

V

Makes you immune to all explosions.

ArmorAlways active

Counter

III

Chance to redirect an opponent's attack to themselves.

Leggings6% → 10% chance

Drain

V

Chance to steal your opponents xp.

Weapon3% → 11% chance

Drain

VI

Chance to steal money from an opponent.

Bow3% → 13% chance

Escapist

I

Chance to gain a burst of Speed IV on low HP.

Boots30% chance

Nausea

V

Chance to give your opponent nausea effect.

Armor7% → 18% chance

Obstroyer

IV

Chance to insta-break obsidian.

Pickaxe7% → 11% chance

Pushed

III

Chance to cause extreme knockback.

Weapon10% → 30% chance

Radioactive

III

Chance to give nearby players debuff effects.

Armor3% → 9% chance

Shield

IV

Chance to block damage from attacks.

Chestplate8% → 14% chance

Speed

II

Gives you permanent speed effect.

BootsAlways active

Springs

III

Gives you permanent jump boost effect.

BootsAlways active

Summoner

X

Chance to summon Iron Golems to defend you in fight.

Chestplate6% → 30% chance

Thor

V

Chance to strike your enemy with lightning for bonus damage.

Weapon7% → 20% chance

Virus

III

Chance to give opponent weakness effect.

Weapon5% → 10% chance

Void Tracer

III

Your arrows curve toward the Void Dragon once it's within 20, 30 or 40 blocks. Darkzone only, never affects players.

BowAlways active

Wound

IV

Chance to cause the bless effect on your opponent.

Weapon1% → 7% chance

Legendary 15 enchants

Angel

III

Chance to gain Regen IV on low hp.

Helmet30% chance

Behead

VI

Chance to drop your opponent's head upon death.

Weapon4% → 25% chance

Curse

II

Chance to give your enemy mining fatigue.

Armor13% → 17% chance

Flashbang

VIII

Chance to blind enemies with particles.

Helmet6% → 20% chance

Greatsword

V

Do more damage to opponents using a bow.

Weapon6% → 15% chance

Hefty

I

Gives you permanent resistance effect.

ArmorAlways active

Immune

V

Makes you immune to all debuffs.

Armor15% → 50% chance

Lava Walker

I

Walk on lava leaving behind an obsidian trail.

BootsAlways active

Penetrate

V

Chance for a hit to pierce part of the target's armor.

Weapon3% → 15% chance

Quake

III

Chance to toss your enemy in the air.

Weapon10% → 20% chance

Revival

V

Chance to give you health when you are low.

Armor16% → 32% chance

Slice

III

Chance to deal double damage.

Weapon8% → 12% chance

Sling Shot

V

Chance to do double damage with bow.

Bow7% → 14% chance

Strength

I

Gives permanent strength effect.

WeaponAlways active

Void Hunter

V

Arrows deal +10% damage to the Void Dragon per level (up to +50%). Darkzone only, never affects players.

BowAlways active

Divine 13 enchants

Barbarian

IV

Do more damage to opponent using axe.

Axe9% → 15% chance

Enrage

III

Do more damage on low HP.

Weapon15% → 19% chance

Experience

V

Increases the amount of XP dropped from mobs / ores.

Weapon & Pickaxe14% → 30% chance

Godslayer

III

Deal more damage to enemies wearing God armor.

WeaponAlways active

Hook

V

Hook an opponent and pull them to your location.

Bow7% → 16% chance

Immolation

IV

Does insane damage and sets nearby players on fire.

Weapon8% → 14% chance

Kill Aura

VI

Chance to do damage to all players nearby.

Weapon3% → 15% chance

Lifesteal

V

Chance to steal a heart from opponent.

Weapon7% → 16% chance

Meteor

X

Chance to have overpowered fireballs hit your opponent.

Chestplate2% → 10% chance

Overload

II

Gives you permanent health boost effect.

ChestplateAlways active

Pyro

III

Chance to do double damage if opponent is on fire.

Weapon18% → 28% chance

Reveal

VII

Reveal a random piece of opponents armor.

Weapon1% → 7% chance

Teleblock

IV

Chance to stop your enemy from throwing ender pearls for a few seconds.

Weapon5% → 11% chance

Immortal 8 enchants

Blast

I

Mines in 3x3 area.

ToolAlways active

Bouncer

VIII

Sneak + Right-Click to have a chance to bounce arrow damage back to the enemy.

Weapon4% → 17% chance

Coins

X

Each level adds another 2% chance of getting a MobCoin.

Weapon2% → 20% chance

Guardian

X

Reduces incoming damage while critically low on health.

ChestplateAlways active

Ninja

IV

Sneak + Right-Click to activate the ability to go invisible for a short amount of time.

Weapon8% → 12% chance

Protected

VI

Decreases damage taken to your armor.

Armor8% → 18% chance

Rage

VI

Damage increases based on your combo.

Weapon10% → 50% chance

Souvenir

VI

Slim chance to keep item on death.

Armor8% → 14% chance

Special Not sold in /enchanter.

Halloweenify

V

Replace your opponents helmet with a pumpkin for a short time.

Weapon1% → 4% chance

Snowify

III

Chance to spawn a snow storm upon your opponent.

Weapon2% → 4% chance

Chance goes up with each level, from level I to the max. Buy books at /enchanter in game.